How Head Tracking Can Elevate Your Spatial Audio Experience
Imagine you are walking down the street, and you hear someone call your name from your right side. You turn your head in that direction. You can see the person who called out to you in front of you now. But when they call your name again, despite you having turned your head, it still sounds as though the sound is coming from your right. In fact, no matter what you do or how you turn, you always hear your name being called from your right, irrespective of where they are. This would break the rules and the reality of your world.
Or what if you were playing an open world fantasy video game, and your character is exploring the top of a hill for treasure. The game tells you that your quest objective, the buried treasure chest, will start making a pinging sound, that gets louder the closer you get to it. You can hear the pinging sound, but you can’t quite tell if it’s coming from in front of you, or behind you. As you walk, you can’t tell if it’s getting louder, softer, or staying at the same loudness. How are you supposed to find your objective then?
To read the full article, click here
Related Semiconductor IP
- Flexible Pixel Processor Video IP
- Bluetooth Low Energy 6.0 Digital IP
- Verification IP for Ultra Ethernet (UEC)
- MIPI SWI3S Manager Core IP
- Ultra-low power high dynamic range image sensor
Related Blogs
- How Arasan’s SoundWire PHY Can Elevate Your Next Audio SoC
- How audio development platforms can take advantage of accelerated ML processing
- HDMI 2.1: Channeling the GenX Audio Video Experience
- What is Spatial Audio and What Does it Have To Do With Binaural Audio?
Latest Blogs
- How is RISC-V’s open and customizable design changing embedded systems?
- Imagination GPUs now support Vulkan 1.4 and Android 16
- From "What-If" to "What-Is": Cadence IP Validation for Silicon Platform Success
- Accelerating RTL Design with Agentic AI: A Multi-Agent LLM-Driven Approach
- UEC-CBFC: Credit-Based Flow Control for Next-Gen Ethernet in AI and HPC