GPGPU IP
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11
IP
from 3 vendors
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10)
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RISC-V GPGPU for 3D graphics and AI at the edge
- GPGPU: 3D, Vector & 2.5D Graphics, AI
- ISA: RV64IMFC + custom GFX & AI extensions
- Vertex / Shader Processing: Unified Fully Programmable LLVM C/C++ RISCV
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3D GPGPU IP Core - 2048 Shader Units - FP32/16 Operations/Cycle: 4096/8192
- OpenCL1.1/1.2/3.0
- OpenCV
- Shader Units (vec1 equivalent shader): 2048
- FP32/16 Operations/Cycle: 4096/8192
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3D GPGPU IP Core - 512 Shader Units - FP32/16 Operations/Cycle: 1024/2048
- OpenCL1.1/1.2/3.0
- OpenCV
- Shader Units (vec1 equivalent shader): 512
- FP32/16 Operations/Cycle: 1024/2048
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3D GPGPU IP Core - 1024 Shader Units - FP32/16 Operations/Cycle: 2048/4096
- OpenCL1.1/1.2/3.0
- OpenCV
- Shader Units (vec1 equivalent shader): 1024
- FP32/16 Operations/Cycle: 2048/4096
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3D GPGPU IP Core - 1024 Shader Units - FP32/16 Operations/Cycle: 2048/4096
- OpenCL1.1/1.2/3.0
- OpenCV
- Shader Units (vec1 equivalent shader): 1024
- FP32/16 Operations/Cycle: 2048/4096
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3D GPGPU IP Core - 512 Shader Units - FP32/16 Operations/Cycle: 1024/2048
- OpenCL1.1/1.2/3.0
- OpenCV
- Shader Units (vec1 equivalent shader): 512
- FP32/16 Operations/Cycle: 1024/2048
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3D GPGPU IP Core - 256 Shader Units - FP32/16 Operations/Cycle: 512/1024
- OpenCL1.1/1.2/3.0
- OpenCV
- Shader Units (vec1 equivalent shader): 256
- FP32/16 Operations/Cycle: 512/1024
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3D GPGPU IP Core - 128 Shader Units - FP32/16 Operations/Cycle: 128/256
- OpenCL1.1/1.2/3.0
- OpenCV
- Shader Units (vec1 equivalent shader): 128
- FP32/16 Operations/Cycle: 128/256
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3D GPGPU IP Core - 16 Shader Units - FP32/16 Operations/Cycle: 32/64
- OpenCL1.1/1.2/3.0
- OpenCV
- Shader Units (vec1 equivalent shader): 16
- FP32/16 Operations/Cycle: 32/64
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3D GPGPU IP Core - 32 Shader Units - FP32/16 Operations/Cycle: 64/128
- OpenCL1.1/1.2/3.0
- OpenCV
- Shader Units (vec1 equivalent shader): 32
- FP32/16 Operations/Cycle: 64/128