MIPS Technologies misses by a penny
MIPS Technologies misses by a penny
By Mark Hachman, EBN
April 14, 2000 (8:20 a.m. EST)
URL: http://www.eetimes.com/story/OEG20000414S0001
Embedded microprocessor-core supplier MIPS Technologies Inc. missed consensus estimates by a penny, as declining sales of Nintendo Ltd.'s game console hurt the company's royalties. MIPS, Mountain View, Calif., returned earnings of $10.4 million, a slight 3% decline compared with a year ago. Revenue climbed a scant 1% to $27 million for the company's third fiscal 2000 quarter, as royalty payments fell 22% to $18.1 million based on slowing sales of the Nintendo 64 gaming console. Contract revenue, meanwhile, skyrocketed 159% to $8.8 million. Six analysts polled by First Call/Thomson Financial expected MIPS to report 27 cents per share. MIPS fell short, posting EPS of 26 cents. MIPS now boasts 26 licensees. Chairman and chief executive John Bourgoin noted that royalty revenue first appears, on average, about 18 to 24 months after the initial license is signed. MIPS signed its first licensee 20 months ago, in August 1998. "And the model is v ery powerful in that there are no costs associated with those royalties," Bourgoin said.
Related Semiconductor IP
- Configurable CPU tailored precisely to your needs
- Ultra high-performance low-power ADC
- HiFi iQ DSP
- CXL 4 Verification IP
- JESD204E Controller IP
Related News
- inSilicon misses revenue and earnings targets
- Rambus Appoints Penny Herscher to its Board of Directors
- MIPS Moves Multicore Battle to Clustering
- prpl Foundation Announces 'Quick EMUlator' (QEMU) Support for Imagination's New 64-bit MIPS Processors
Latest News
- RaiderChip showcases the evolution of its local Generative AI processor at ISE 2026
- ChipAgents Raises $74M to Scale an Agentic AI Platform to Accelerate Chip Design
- Avery Dennison announces first-to-market integration of Pragmatic Semiconductor’s chip on a mass scale
- Ceva, Inc. Announces Fourth Quarter and Full Year 2025 Financial Results
- Ceva Highlights Breakthrough Year for AI Licensing and Physical AI Adoption in 2025