Automotive GPU IP
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Highest performance automotive GPU IP, with revolutionary functional safety technology
- Safety without compromise: IMG DXS is ASIL-B certifiable and introduces a pioneering solution for functionally safe processing, Distributed Safety Mechanisms, that significantly reduces the performance, power, and area overhead of detecting faults in processing logic.
- Graphics powerhouse: IMG DXS wields at least 50% more performance than the most powerful core of the previous generation, with the top core offering 48GPixel/s @1GHZ, with the ability to scale up to four cores. It adopts D-Series efficiencies, such as 2D Dual-Rate Texturing, to deliver amazing in-vehicle effects with minimum effort.
- Compute intelligence: Hardware and software co-optimisations deliver up to 10x compute performance over previous generations, making IMG DXS the ideal GPU IP for supporting common automotive compute workloads such as driver monitoring and LiDAR/RADAR data pre-processing.
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PowerVR Automotive XS GPU
- ADAS compute acceleration
- Safety-critical graphics
- ISO 26262 conformance
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3D OpenGL ES GPU (Graphics Processing Unit)
- Scalability throughout the entire design
- Unified Shader Architecture
- Massively parallel execution with fine grained Multithreading
- Bandwidth reduction by e.g. on the fly data compression/decompression
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3D GPU IP Core - 2048 Shader Units
- Vulkan1.2
- OpenCL 3.0
- OpenGL ES 3.1/OpenGL 3.1, DX11 FL 9_3
- OpenGL ES 3.2/OpenGL 4.0 (w/XS Option)
- Android NN HAL
- OpenCV
- Shader Units (vec1 equivalent shader): 2048
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3D GPU IP Core - 512 Shader Units
- Vulkan1.2
- OpenCL 3.0
- OpenGL ES 3.1/OpenGL 3.1, DX11 FL 9_3
- OpenGL ES 3.2/OpenGL 4.0 (w/XS Option)
- Android NN HAL
- OpenCV
- Shader Units (vec1 equivalent shader): 512
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First High-Performance GPU with Functional Safety
- Flexible Partitioning
- Virtualization
- Safety Enablement
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2D/3D Vector Graphics Accelerator / GPU (Graphics Processing Unit)
- D/AVE HD is an evolution in the D/AVE family supporting high quality 2D rendering and basic 3D rendering for displays up to 4K x 4K. With its high customizability D/AVE HD targets modern graphics applications in the Industrial, Medical, Military, Avionics, Automotive and Consumer markets. D/AVE HD is designed to be fast with powerful functionality and at the same time optimized regarding size and footprint. Its footprint optimized variants are especially suitable for low-power wearable products.
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3D OpenGL ES 1.1 GPU (Graphics Processing Unit)
- Low resource usage
- Offers a wide range of graphical primitives
- Prepared for easy SoC integration
- High Performance
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3D GPU IP Core - 256 Shader Units
- Vulkan1.2
- OpenCL 3.0
- OpenGL ES 3.1/OpenGL 3.1, DX11 FL 9_3
- OpenGL ES 3.2/OpenGL 4.0 (w/XS Option)
- Android NN HAL
- OpenCV
- Shader Units (vec1 equivalent shader): 256
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3D GPU IP Core - 128 Shader Units
- Vulkan1.2
- OpenCL 3.0
- OpenGL ES 3.1/OpenGL 3.1, DX11 FL 9_3
- OpenGL ES 3.2/OpenGL 4.0 (w/XS Option)
- Android NN HAL
- OpenCV
- Shader Units (vec1 equivalent shader): 128