3D graphics IP

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Compare 46 IP from 12 vendors (1 - 10)
  • High-performance and low-power 3D graphics IP core
    • M3000 series are 3D GPU IP cores that support OpenGL® ES3.0 adopting the DMP 3D graphics architecture “Musashi” and achieve the industry’s highest-level PPA (Power / Performance / Area).
    • With a configurable shader cluster architecture, the optimal GPU IP core configuration is provided according to customer’s requirements for performance and size.
  • RISC-V GPGPU for 3D graphics and AI at the edge
    • GPGPU: 3D, Vector & 2.5D Graphics, AI
    • ISA: RV64IMFC + custom GFX & AI extensions
    • Vertex / Shader Processing: Unified Fully Programmable LLVM C/C++ RISCV
    Block Diagram -- RISC-V GPGPU for 3D graphics and AI at the edge
  • 3D Graphics IP
    • Vec1 equivalent shader units: 1024
    • ROPS (Pixels Per Cycle) : 32
    • GFLOPS @ 1GHz (FP32/FP16) : 2048/4096
    • API Support:Vulkan1.2,OpenCL3.0,OpenGL ES2.0,OpenGL3.1,OpenGL 4.0,OpenVG 1.1, OpenCV,Microsoft DirectX 11 FL9_3, Android NN HAL.
  • 3D Graphics IP
    • Vec1 equivalent shader units: 64
    • ROPS (Pixels Per Cycle) : 2
    • GFLOPS @ 1GHz (FP32/FP16) : 128/256
    • API Support:Vulkan1.2,OpenCL3.0,OpenGL ES2.0,OpenGL3.1,OpenGL 4.0,OpenVG 1.1, OpenCV,Microsoft DirectX 11 FL9_3, Android NN HAL.
  • 3D Graphics IP
    • 4 GC8400 cores
    • Vulkan 1.1
    • OpenGL ES 3.2 (AEP)
  • 3D Graphics IP
    • Vec1 equivalent shader units: 512
    • ROPS (Pixels Per Cycle) : 16
    • GFLOPS @ 1GHz (FP32/FP16) : 1024/2048
    • API Support:Vulkan1.2,OpenCL3.0,OpenGL ES2.0,OpenGL3.1,OpenGL 4.0,OpenVG 1.1, OpenCV,Microsoft DirectX 11 FL9_3, Android NN HAL.
  • OpenGL® ES2.0 compatible 3D graphics IP core
    • The smallest class 3D graphics IP core, 0.48mm² in silicon footprint
    • Full OpenGL ES 2.0 capability
    • Ultra-low power consumption
  • Scalable 3D Graphics Accelerator
    • Graphics accelerator IP core designed to support the OpenGL® ES 1.1 API*
    • Supports Xilinx® Zynq-7000 Ap SoC, 7 Series, Spartan®-6 and Virtex®-6
    • Conformant to the ARM® AMBA® AXI4 bus
    • FPGA resource-effective 3D acceleration
  • 3D OpenGL ES GPU (Graphics Processing Unit)

     

    • Scalability throughout the entire design
    • Unified Shader Architecture
    • Massively parallel execution with fine grained Multithreading
    • Bandwidth reduction by e.g. on the fly data compression/decompression
    Block Diagram -- 3D OpenGL ES GPU (Graphics Processing Unit)
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Semiconductor IP