3D graphics IP
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High-performance and low-power 3D graphics IP core
- M3000 series are 3D GPU IP cores that support OpenGL® ES3.0 adopting the DMP 3D graphics architecture “Musashi” and achieve the industry’s highest-level PPA (Power / Performance / Area).
- With a configurable shader cluster architecture, the optimal GPU IP core configuration is provided according to customer’s requirements for performance and size.
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RISC-V GPGPU for 3D graphics and AI at the edge
- GPGPU: 3D, Vector & 2.5D Graphics, AI
- ISA: RV64IMFC + custom GFX & AI extensions
- Vertex / Shader Processing: Unified Fully Programmable LLVM C/C++ RISCV
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3D Graphics IP
- Vec1 equivalent shader units: 1024
- ROPS (Pixels Per Cycle) : 32
- GFLOPS @ 1GHz (FP32/FP16) : 2048/4096
- API Support:Vulkan1.2,OpenCL3.0,OpenGL ES2.0,OpenGL3.1,OpenGL 4.0,OpenVG 1.1, OpenCV,Microsoft DirectX 11 FL9_3, Android NN HAL.
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3D Graphics IP
- Vec1 equivalent shader units: 64
- ROPS (Pixels Per Cycle) : 2
- GFLOPS @ 1GHz (FP32/FP16) : 128/256
- API Support:Vulkan1.2,OpenCL3.0,OpenGL ES2.0,OpenGL3.1,OpenGL 4.0,OpenVG 1.1, OpenCV,Microsoft DirectX 11 FL9_3, Android NN HAL.
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3D Graphics IP
- 4 GC8400 cores
- Vulkan 1.1
- OpenGL ES 3.2 (AEP)
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3D Graphics IP
- Vec1 equivalent shader units: 512
- ROPS (Pixels Per Cycle) : 16
- GFLOPS @ 1GHz (FP32/FP16) : 1024/2048
- API Support:Vulkan1.2,OpenCL3.0,OpenGL ES2.0,OpenGL3.1,OpenGL 4.0,OpenVG 1.1, OpenCV,Microsoft DirectX 11 FL9_3, Android NN HAL.
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OpenGL® ES2.0 compatible 3D graphics IP core
- The smallest class 3D graphics IP core, 0.48mm² in silicon footprint
- Full OpenGL ES 2.0 capability
- Ultra-low power consumption
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2D (vector graphics) & 3D GPU IP A GPU IP combining 3D and 2D rendering features with high performance, low power consumption, and minimum CPU load
- Pixel performance
- 3D rendering
- Texture size
- 2D rendering
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Scalable 3D Graphics Accelerator
- Graphics accelerator IP core designed to support the OpenGL® ES 1.1 API*
- Supports Xilinx® Zynq-7000 Ap SoC, 7 Series, Spartan®-6 and Virtex®-6
- Conformant to the ARM® AMBA® AXI4 bus
- FPGA resource-effective 3D acceleration
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3D OpenGL ES GPU (Graphics Processing Unit)
- Scalability throughout the entire design
- Unified Shader Architecture
- Massively parallel execution with fine grained Multithreading
- Bandwidth reduction by e.g. on the fly data compression/decompression