2D 3D GPU IP
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2D (vector graphics) & 3D GPU IP A GPU IP combining 3D and 2D rendering features with high performance, low power consumption, and minimum CPU load
- Pixel performance
- 3D rendering
- Texture size
- 2D rendering
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2D GPU IP Core - Target Display Resolution: 8K
- Xwindow (EXA)
- Hardware Composer (HWC)
- DirectFB
- Pixel Rate (Pixels/Cycle): 4
- Target Display Resolution: 8K
- Direct 3D Tile Status and Buffer Option: yes
- Formats Support: RGB & YUV FP16/32
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2D GPU IP Core - Target Display Resolution: 4K
- Xwindow (EXA)
- Hardware Composer (HWC)
- DirectFB
- Pixel Rate (Pixels/Cycle): 2
- Target Display Resolution: 4K
- Direct 3D Tile Status and Buffer Option: yes
- Formats Support: RGB & YUV FP16/32
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2D GPU IP Core - Target Display Resolution: 2.5K~4K
- Xwindow (EXA)
- Hardware Composer (HWC)
- DirectFB
- Pixel Rate (Pixels/Cycle): 4
- Target Display Resolution: 2.5K~4K
- Direct 3D Tile Status and Buffer Option: yes
- Formats Support: RGB & YUV Limited
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2D GPU IP Core - Target Display Resolution: 4K
- Xwindow (EXA)
- Hardware Composer (HWC)
- DirectFB
- Pixel Rate (Pixels/Cycle): 4
- Target Display Resolution: 4K
- Direct 3D Tile Status and Buffer Option: yes
- Formats Support: RGB & YUV
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3D OpenGL ES GPU (Graphics Processing Unit)
- Scalability throughout the entire design
- Unified Shader Architecture
- Massively parallel execution with fine grained Multithreading
- Bandwidth reduction by e.g. on the fly data compression/decompression
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2D/3D Vector Graphics Accelerator / GPU (Graphics Processing Unit)
- D/AVE HD is an evolution in the D/AVE family supporting high quality 2D rendering and basic 3D rendering for displays up to 4K x 4K. With its high customizability D/AVE HD targets modern graphics applications in the Industrial, Medical, Military, Avionics, Automotive and Consumer markets. D/AVE HD is designed to be fast with powerful functionality and at the same time optimized regarding size and footprint. Its footprint optimized variants are especially suitable for low-power wearable products.