Ray tracing and Fragment Shading Rate (FSR) in IMG DXT: a match made in heaven
Ray tracing in graphics technology is now enjoying mainstream success across desktop and console platforms and at Imagination, we believe it is time to bring its benefits to mobile. As well as providing end users with more realistic visuals, it also simplifies the workflow for developers, saving them time by removing the need to spend large amounts of time manually placing lights in a scene – place a single light source into a scene and ray tracing handles lighting automatically and dynamically. It also provides instant feedback on how a scene will look, giving them more time back to refine their work.
Imagination’s most recent GPU, IMG DXT, boasts ray tracing hardware but also supports Fragment Shading Rate, a feature that is designed to enable developers to perform less shading work on particular render targets, thus freeing up GPU performance for other effects. Having this feature available can transform the ability of developers to deploy ray-traced graphics in their games.
DXT’s design means that device manufacturers can offer incredible ray tracing performance for flagship mobile devices. However, thanks to its scalable design, which can offer ray tracing in various sizes, DXT can also cater for mainstream devices that can be delivered at more affordable price points.
To read the full article, click here
Related Semiconductor IP
- JESD204E Controller IP
- eUSB2V2.0 Controller + PHY IP
- I/O Library with LVDS in SkyWater 90nm
- 50G PON LDPC Encoder/Decoder
- UALink Controller
Related Blogs
- Why IMG CXT ray tracing is a game-changer for mobile
- Coherency gathering in ray tracing: the benefits of hardware ray tracking
- Imagination collects 5G Cloud Gaming Industry Alliance award for ray tracing
- Truly global illumination: ray tracing for the masses
Latest Blogs
- A Low-Leakage Digital Foundation for SkyWater 90nm SoCs: Introducing Certus’ Standard Cell Library
- FPGAs vs. eFPGAs: Understanding the Key Differences
- UCIe D2D Adapter Explained: Architecture, Flit Mapping, Reliability, and Protocol Multiplexing
- RT-Europa: The Foundation for RISC-V Automotive Real-Time Computing
- Arm Flexible Access broadens its scope to help more companies build silicon faster