3D IP
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3D LUT Intel® FPGA IP
- As a part of the Video and Vision Processing (VVP) Suite Intel® FPGA IP, the 3D look-up table (LUT) Intel® FPGA IP provides an efficient solution for video color space and dynamic range conversions, chroma keying, and the creation of artistic effects.
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OpenGL ES 2.0 3D graphics IP core for FPGAs and ASICs
- D/AVE NX is the latest and most powerful addition to the D/AVE family of rendering cores.
- It is the first IP to bring 3D graphics OpenGL ES 2.0 rendering (with some ES 3.0 / 3.1 extensions) to the FPGA and SoC world and – with offline-shader compilers – even into MCUs or low-end MPUs with small amounts of memory and bare-metal or RTOS operation systems.
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High-performance and low-power 3D graphics IP core
- M3000 series are 3D GPU IP cores that support OpenGL® ES3.0 adopting the DMP 3D graphics architecture “Musashi” and achieve the industry’s highest-level PPA (Power / Performance / Area).
- With a configurable shader cluster architecture, the optimal GPU IP core configuration is provided according to customer’s requirements for performance and size.
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Video Post Processing IP (cropping, color space conversion (CSC), alpha blending, 3D LUT, and flexible resizing)
- The PC820 pixel processor is an IP which provides pixel processing functions such as cropping, color space conversion (CSC), alpha blending, 3D LUT, and flexible resizing.
- It supports input data of various compressed or uncompressed RGB and YUV formats.
- After being processed by the pixel processor, the data can be output in uncompressed, compressed, or normalized formats.
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AI-Capable 3D GPU
- The AI-GPU cores come fully packed with cutting-edge features accessible through the latest industry standard APIs, including Vulkan®, OpenGL® ES, OpenVX™, OpenCL®, DirectX, and OpenVG™
- It also supports the latest AI and ML frameworks and APIs, including TensorFlow, TensorFlow Lite, Caffe, Caffe2, Darknet, Android NN, ONNX.
- Building on success across a wide range of market segments, Vivante support for operating systems now includes the latest Android, ChromeOS, GoogleTV, Linux, Windows, QNX, Green Hills, and other ISV platforms.
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3D GPGPU IP Core - 2048 Shader Units - FP32/16 Operations/Cycle: 4096/8192
- OpenCL1.1/1.2/3.0
- OpenCV
- Shader Units (vec1 equivalent shader): 2048
- FP32/16 Operations/Cycle: 4096/8192
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3D GPGPU IP Core - 512 Shader Units - FP32/16 Operations/Cycle: 1024/2048
- OpenCL1.1/1.2/3.0
- OpenCV
- Shader Units (vec1 equivalent shader): 512
- FP32/16 Operations/Cycle: 1024/2048
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3D GPGPU IP Core - 1024 Shader Units - FP32/16 Operations/Cycle: 2048/4096
- OpenCL1.1/1.2/3.0
- OpenCV
- Shader Units (vec1 equivalent shader): 1024
- FP32/16 Operations/Cycle: 2048/4096
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3D GPU IP Core - 2048 Shader Units
- Vulkan1.2
- OpenCL 3.0
- OpenGL ES 3.1/OpenGL 3.1, DX11 FL 9_3
- OpenGL ES 3.2/OpenGL 4.0 (w/XS Option)
- Android NN HAL
- OpenCV
- Shader Units (vec1 equivalent shader): 2048
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Small Footprint 3D GPU IP - WVGA~1080p
- Linux Kernel 5.x/4.x/3.x support
Android Support
Windows Embedded Compact Support
Target UI Resolution at 60 FPS: WVGA~1080p
- Linux Kernel 5.x/4.x/3.x support