GPU IP Cores
GPU (Graphics Processing Unit) IP cores are specialized cores designed to accelerate the creation of images and videos that are displayed on a computer screen. They are primarily used for rendering graphics in applications such as video games, 3D rendering software, and video playback. GPUs IP Cores are also highly effective at handling other types of computation. Their architecture allows them to process many tasks simultaneously, which is why they are often used for general-purpose computing tasks, like machine learning and scientific simulations.
Explore our vast directory of GPU IP Cores below.
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GPU IP Cores
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2D GPU Hardware IP Core
- D/AVE 2D is a 2D GPU Hardware IP Core, optimized for easy integration into FPGAs and ASICs.
- Focus of D/AVE 2D is to provide cost efficient high quality vector graphics with subpixel processing and an extended anti-aliasing functionality.
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PowerVR Series7XT GPU
- Performance and efficiency improvements over equivalent Series6XT cores
- Virtualization and security hardware support
- Geometry shader support
- Tessellation support
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PowerVR Series7XE GPU
- Most comprehensive graphics IP core family and roadmap
- Advanced scalable compute cluster architecture/enhanced scheduling architecture
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6-cluster Power Consumption & Performance Efficiency Enhanced Series6XT 3D/2D/Compute GPU including OpenGL ES 3.0, DX10_0 Featur
- Significant performance increases compared to equivalent configurations of Series6 GPUs
- Deep Colour support for Ultra HD resolutions
- Extra FP16 GFLOPS for low-power rendering
- ASTC compression format (LDR and HDR) (optional)
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4-cluster Power Consumption & Performance Efficiency Enhanced Series6XT 3D/2D/Compute GPU including OpenGL ES 3.0, DX10_0 Feature Level and OpenCL Support, 10-bit YUV, YUV framebuffer, ASTC
- Significant performance increases compared to equivalent configurations of Series6 GPUs
- Deep Colour support for Ultra HD resolutions
- Extra FP16 GFLOPS for low-power rendering
- ASTC compression format (LDR and HDR) (optional)
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2-cluster Power Consumption & Performance Efficiency Enhanced Series6XT 3D/2D/Compute GPU including OpenGL ES 3.0, DX10_0 Feature Level and OpenCL Support , 10-bit YUV, YUV framebuffer, ASTC
- Significant performance increases compared to equivalent configurations of Series6 GPUs
- Deep Colour support for Ultra HD resolutions
- Extra FP16 GFLOPS for low-power rendering
- ASTC compression format (LDR and HDR) (optional)
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2-cluster Series6XT 3D/2D/Compute GPU including OpenGL ES 3.0, DX10_0 Feature Level and OpenCL Support , 10-bit YUV, YUV framebuffer
- Significant performance increases compared to equivalent configurations of Series6 GPUs
- Deep Colour support for Ultra HD resolutions
- Extra FP16 GFLOPS for low-power rendering
- ASTC compression format (LDR and HDR) (optional)
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High-performance 2D (sprite graphics) GPU IP combining high pixel processing capacity and minimum gate count.
- GH310 is a GPU IP that packages the 2D Sprite engine available in the GSHARK-TAKUMI family IPs. This IP accelerates 2D graphics on embedded systems such as digital audio-video devices.
- Casting no LSI cost impact with the smallest-in-family footprint (gate count), GH310 helps enrich your displays including GUIs instantly and easily.
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2.5D GPU IP Core - API Support: Vector Graphics, VGLite API
- Embedded Linux support
- Pixel Rate (Pixel/Cycle): 1
- Display Resolution: up to 4K
- API Support: Vector Graphics, VGLite API