GPU IP Cores
GPU (Graphics Processing Unit) IP cores are specialized cores designed to accelerate the creation of images and videos that are displayed on a computer screen. They are primarily used for rendering graphics in applications such as video games, 3D rendering software, and video playback. GPUs IP Cores are also highly effective at handling other types of computation. Their architecture allows them to process many tasks simultaneously, which is why they are often used for general-purpose computing tasks, like machine learning and scientific simulations.
Explore our vast directory of GPU IP Cores below.
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GPU IP Cores
from 11 vendors
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Fully-custom RISC-V Vector Unit
- A Vector Unit is composed of several "Vector Cores", roughly equivalent to a GPU Core, that perform multiple calculations in parallel.
- Each Vector Core has arithmetic units capable of performing addition, subtraction, fused multiply-add, division, square root, and logic operations.
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Arm's most performance and efficient GPU till date, offering unparalled mobile gaming and ML performance
- Fragment prepass.
- Doubled tiler throughput.
- Doubled shift-convert unit thoughput.
- Improved command stream frontend.
- Improved ray tracing performance.
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Arm’s latest flagship GPU is based on the new 5th Gen GPU architecture, bringing the next generation of visual computing to mobile
- Deferred vertex shading geometry pipeline.
- Doubled 64bpp texture throughput.
- Optimized 2xMSAA (multisampling anti-aliasing).
- Hardware-based ray tracing support on mobile.
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Arm’s flagship GPU providing ultimate mobile gaming experiences
- First Arm GPU to offer hardware-based ray tracing support on mobile.
- New variable-rate shading for gaming boost.
- 2x architectural ML improvements.
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Ultra-efficient GPU based on the Mali Bifrost architecture - GPU of choice for cost constrained devices
- Significant area savings – 20 percent smaller than the mainstream GPU.
- 20 percent increased performance density for complex workloads.
- 12 percent improvement for the growing complexity of UI.
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3D OpenGL ES GPU (Graphics Processing Unit)
- Scalability throughout the entire design
- Unified Shader Architecture
- Massively parallel execution with fine grained Multithreading
- Bandwidth reduction by e.g. on the fly data compression/decompression
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PowerVR Series9XM Graphic Processor
- API Support
- Bus Interface
- Security
- Hardware virtualization
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Graphics Processor Overlay IP Core
- Technology independent soft IP Core for FPGA, ASIC and SoC devices
- Supplied as human-readable VHDL (or Verilog) source code
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2D Graphics Processor for Wearables/IoT
- Fully programmable engine with a VLIW instruction set
- Fixed point functional units
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2.5D Multi-Core Raster & Vector Graphics Processor for low-power SoCs with Microcontroller
- Programmable Shader engine with a VLIW instruction set
- Command list based DMAs to minimize CPU overhead
- Primitive Rasterizer