2D Graphic Engine IP
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2D Graphics Hardware Accelerator (AHB Bus)
- Generates bitmaps from graphics instructions as well as combining existing bitmaps on and off-screen using one of 256 Raster Operations. A Raster Operation (ROP) is a bitwise Boolean operation (such as AND, OR, XOR, NOT) which lay the foundation for power hardware graphics primitive operations
- Generates characters from compressed bitmaps using its FONT Bitmap Color Expansion Unit
- Performs Alpha Blend operations of bitmaps with its Alpha Blend unit
- Draws lines, polygons, circles using its hardware efficient & pixel accurate Bresenham Algorithm Line Drawing Unit
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2D Graphics Hardware Accelerator (AXI Bus)
- Generates bitmaps from graphics instructions as well as combining existing bitmaps on and off-screen using one of 256 Raster Operations. A Raster Operation (ROP) is a bitwise Boolean operation (such as AND, OR, XOR, NOT) which lay the foundation for power hardware graphics primitive operations
- Generates characters from compressed bitmaps using its FONT Bitmap Color Expansion Unit
- Performs Alpha Blend operations of bitmaps with its Alpha Blend unit
- Draws lines, polygons, circles using its hardware efficient & pixel accurate Bresenham Algorithm Line Drawing Unit
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2D Blit and Raster Graphics
- All buffer formats 100% compatible
- Flexible pixel formats (1/2/4/8/16/18/24/32 bpp; any bit width per channel)
- YUV support (packed, planar, 4:4:4, 4:2:2, 4:2:0, progressive, interlaced)
- Dynamic re-configuration of processing units
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Advanced 2D Graphics Controller
- Fully synchronous, synthesizable and technology independent RTL code
- Capable of drawing shapes such as pixels, lines and rectangles
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2D Graphics Hardware Accelerator (AXI4 Bus)
- Generates bitmaps from graphics instructions as well as combining existing bitmaps on and off-screen using one of 256 Raster Operations. A Raster Operation (ROP) is a bitwise Boolean operation (such as AND, OR, XOR, NOT) which lay the foundation for power hardware graphics primitive operations
- Generates characters from compressed bitmaps using its FONT Bitmap Color Expansion Unit
- Performs Alpha Blend operations of bitmaps with its Alpha Blend unit
- Draws lines, polygons, circles using its hardware efficient & pixel accurate Bresenham Algorithm Line Drawing Unit
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2D (vector graphics) & 3D GPU IP A GPU IP combining 3D and 2D rendering features with high performance, low power consumption, and minimum CPU load
- Pixel performance
- 3D rendering
- Texture size
- 2D rendering
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2D (vector graphics) GPU IP Further advanced architecture for minimized CPU load and increased pixel performance in vector processing
- Pixel performance
- Texture size
- 2D rendering
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High-performance 2D (sprite graphics) GPU IP combining high pixel processing capacity and minimum gate count.
- GH310 is a GPU IP that packages the 2D Sprite engine available in the GSHARK-TAKUMI family IPs. This IP accelerates 2D graphics on embedded systems such as digital audio-video devices.
- Casting no LSI cost impact with the smallest-in-family footprint (gate count), GH310 helps enrich your displays including GUIs instantly and easily.
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2D GPU IP Core - Target Display Resolution: 8K
- Xwindow (EXA)
- Hardware Composer (HWC)
- DirectFB
- Pixel Rate (Pixels/Cycle): 4
- Target Display Resolution: 8K
- Direct 3D Tile Status and Buffer Option: yes
- Formats Support: RGB & YUV FP16/32
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2D GPU IP Core - Target Display Resolution: 4K
- Xwindow (EXA)
- Hardware Composer (HWC)
- DirectFB
- Pixel Rate (Pixels/Cycle): 2
- Target Display Resolution: 4K
- Direct 3D Tile Status and Buffer Option: yes
- Formats Support: RGB & YUV FP16/32