2D (vector graphics) & 3D GPU IP A GPU IP combining 3D and 2D rendering features with high performance, low power consumption, and minimum CPU load

Overview

GV580 is a Gen 4 2D (vector graphics) GPU IP with 3D drawing functions. With further advanced architecture for minimized CPU load in 2D graphics processing and increased pixel performance in vector processing, GV580 comes with a significant enhancement of effective rendering performance.

Sharing the pipeline for 3D and 2D graphics rendering, this IP core is a size-efficient 3D & 2D GPU IP.

The OpenVG conformant 2D GPUs from TAKUMI that make possible 2D graphics displays such as GUI for better user experience, with high-quality rendering, faster acceleration, and much less power consumption, are best fits for a variety of embedded systems, including digital camera and in-car products.
 

Key Features

  • Pixel performance
    • 400-800M pix/sec (normal) and 6.4G pix/sec (maximum)
  • 3D rendering
    • 10M triangles/sec
  • Texture size
    • Up to 8192 x 8192 pixels
  • 2D rendering
    • Path processing, transform, rasterize, lines, curves (Quadratic/Cubic Bezier curves), elliptical arcs, paints (color/gradient/pattern), scissoring, alpha masking, alpha blending, antialiasing, color space conversion, image drawing (scaling/rotation/transformation), image filtering
    • <2D Sprite engine>
    • Scaling, rotation, transformation, BitBLT, line/dot/rectangle drawing, blending, transparent color
  • 3D rendering
    • Built-in floating point processor, transform/lighting/setup/rasterize, flat/smooth shading, texturing, texture filtering, fogging, blending, dithering, full-scene antialiasing, display list, vertex array
  • Other functions
    • Copy engine (fast rectangle-fill rendering, format conversion)
  • Standard conformance
    • OpenVG 1.1/OpenGL ES 1.1

Benefits

  • Architecture – Gen. 4
    • Enhanced performance of the vector graphics processing pipeline
    • Optimized bus access and maximized rendering performance for GUI on embedded systems by the new rendering algorithm
    • More advanced architecture for much less CPU load
  • Drawing functions – High-quality vector graphics
  • Drawing functions for 3D applications using the OpenGL ES1.1 conformant 3D rendering
  • Footprint & power consumption – Small and low
  • Hardware acceleration IP – High-performance/quality graphics rendering with minimized CPU load
    • Vector graphics IP enabling the smallest-in-class CPU load achieved by the proprietary HW implementation architecture the effective
  • Conformance – Industry standards

Applications

  • Mobile handsets, consumer electronics devices including digital still camera and camcorders as well as digital TVs and STBs, and printers

Deliverables

  • Synthesizable RTL code
  • OpenVG 1.1/OpenGL ES1.1 library
  • Associated documentation

Technical Specifications

Availability
Available
×
Semiconductor IP