GV580 is a Gen 4 2D (vector graphics) GPU IP with 3D drawing functions. With further advanced architecture for minimized CPU load in 2D graphics processing and increased pixel performance in vector processing, GV580 comes with a significant enhancement of effective rendering performance.
Sharing the pipeline for 3D and 2D graphics rendering, this IP core is a size-efficient 3D & 2D GPU IP.
The OpenVG conformant 2D GPUs from TAKUMI that make possible 2D graphics displays such as GUI for better user experience, with high-quality rendering, faster acceleration, and much less power consumption, are best fits for a variety of embedded systems, including digital camera and in-car products.
2D (vector graphics) & 3D GPU IP A GPU IP combining 3D and 2D rendering features with high performance, low power consumption, and minimum CPU load
Overview
Key Features
- Pixel performance
- 400-800M pix/sec (normal) and 6.4G pix/sec (maximum)
- 3D rendering
- 10M triangles/sec
- Texture size
- Up to 8192 x 8192 pixels
- 2D rendering
- Path processing, transform, rasterize, lines, curves (Quadratic/Cubic Bezier curves), elliptical arcs, paints (color/gradient/pattern), scissoring, alpha masking, alpha blending, antialiasing, color space conversion, image drawing (scaling/rotation/transformation), image filtering
- <2D Sprite engine>
- Scaling, rotation, transformation, BitBLT, line/dot/rectangle drawing, blending, transparent color
- 3D rendering
- Built-in floating point processor, transform/lighting/setup/rasterize, flat/smooth shading, texturing, texture filtering, fogging, blending, dithering, full-scene antialiasing, display list, vertex array
- Other functions
- Copy engine (fast rectangle-fill rendering, format conversion)
- Standard conformance
- OpenVG 1.1/OpenGL ES 1.1
Benefits
- Architecture – Gen. 4
- Enhanced performance of the vector graphics processing pipeline
- Optimized bus access and maximized rendering performance for GUI on embedded systems by the new rendering algorithm
- More advanced architecture for much less CPU load
- Drawing functions – High-quality vector graphics
- Drawing functions for 3D applications using the OpenGL ES1.1 conformant 3D rendering
- Footprint & power consumption – Small and low
- Hardware acceleration IP – High-performance/quality graphics rendering with minimized CPU load
- Vector graphics IP enabling the smallest-in-class CPU load achieved by the proprietary HW implementation architecture the effective
- Conformance – Industry standards
Applications
- Mobile handsets, consumer electronics devices including digital still camera and camcorders as well as digital TVs and STBs, and printers
Deliverables
- Synthesizable RTL code
- OpenVG 1.1/OpenGL ES1.1 library
- Associated documentation
Technical Specifications
Availability
Available
Related IPs
- High-performance 2D (sprite graphics) GPU IP combining high pixel processing capacity and minimum gate count.
- 2D (vector graphics) GPU IP Further advanced architecture for minimized CPU load and increased pixel performance in vector processing
- High-performance and low-power 2D vector graphics IP core
- DDR Memory Controller IP for low power and high reliability
- High-performance and low-power 3D graphics IP core
- 2D Vector Graphics Accelerator / GPU (Graphics Processing Unit)