3D OpenGL ES 1.1 GPU (Graphics Processing Unit)
Overview
D/AVE 3D is cost-efficient IP core for 3D graphics applications. This core is available for FPGAs, ASICs and SOCs, specifically designed for the embedded, automotive and infotainment market with a big emphasis on flexibility both in hardware and the software.
Key Features
- Low resource usage
- Low gate count ( ~1Mio. Gates for ASIC)
- Low internal memory requirements ( ~125 K Memory Bits)
- ~70K Logic elements for FPGAs
- Offers a wide range of graphical primitives
- Lines, Triangles, Quadrangles
- Prepared for easy SoC integration
- ALTERA AVALON support
- ARM AMBA-AHP, ARM AMBA-APB Bus support
- Performance robust to high memory latency
- Single clock domain architecture
- High Performance
- 100 Mio. Pixels/Second fill rate (100 MHz).
- 6,6 Mio. triangles throughput (100 MHz.)
- Early-Z-Test
- High Quality Rendering
- Anti-Aliasing and Sub-Pixel accurate rendering
- Edge-Based-Filtering for image scaling
- Per-Primitive-Anti-Aliasing (settable per edge)
- Static dithering at Framebuffer write back to enhance RGB565 output
- Fully programmable Transform and Lighting Engine
- Textures
- 2048 x 2048 Texture size
- Flexible texture color format handling
- Texture compression
- Texture offset swizzeling
- Framebuffer
- 2048 x 2048 supported
- ARGB8888, ARGB4444, ARGB1555, RGBA5551, RGB565, AL88, AL44, A8
- Blend Modes - Blend, Multiply, Darken, Lighten
Benefits
- 100% cache hit rates
- No latency from external data
- Internal pipeline latency ignored
- 100 MHz.
Deliverables
- Documentation (HTML)
- VHDL
- Driver
- Ready to use NIOS project, based on Altera Evaluation Kit & Tools
- PC based emulation set-up
- Ready to use demo
- Application SW templates
Technical Specifications
Maturity
silicon proven
Availability
Now
TSMC
Pre-Silicon:
40nm
LP
Related IPs
- 2D Vector Graphics Accelerator / GPU (Graphics Processing Unit)
- Shader architecture type 3D GPU Integrating the OpenVG 1.1 hardware processing pipeline
- 2D/3D Vector Graphics Accelerator / GPU (Graphics Processing Unit)
- Third-Generation Valhall-based Graphics Processing Unit (GPU) for Premium Market
- Third-Generation Valhall-based Graphics Processing Unit (GPU) for the sub-premium market
- Second-Generation Valhall-based Graphics Processing Unit (GPU) for the Mainstream Market