The D/AVE 2D is a compact, flexible and efficient 2D Vector Engine providing HW acceleration to CPU based graphics applications. D/AVE offers high quality rendering thanks to its built-in anti-aliasing using deep sub-pixel accuracy.
2D Vector Graphics Accelerator / GPU (Graphics Processing Unit)
Overview
Key Features
- Vertically integrated HW + SW solution
- Monolithique HW building block, open to any system integration. Can be associated with any companion IP:
- Video input
- Display controller
- Audio peripherals
- Input: Keyboard, touch screen,…
- 2 hardware versions:
- ‘Standard’ : performance oriented
- ‘Light’ : reduced gate count
- Software ported on numerous processors and OS
- x86 : PC demo available, requiring no special hardware
- PowerPC
- ARM
- NIOS: fully integrated in SOPC Builder IDE
- Open to any memory scheme:
- One or multiple banks
- Unified or dedicated memory
- SDRAM, DDR, ZBT, …
- Stable and rich API offering excellent HW abstraction layer :
- Large set of pre-defined geometries : point, lines, polygones, splines, etc
- Large set of rendering attributes: color, transparency, texture, patterns
- Several modes available: solid, outline, shadowing, gradients
- Clipping and blit operations
- Flexible SW memory and execution management:
- Buffer: any number, size, and location thanks to full control on memory mapping
- Execution: synchronization performed through register control and interrupt mechanism, leaving full control to the application
Deliverables
- Documentation (HTML)
- VHDL
- Driver
- Ready to use NIOS project, based on Altera Evaluation Kit & Tools
- PC based pixel exact simulator
- Ready to use demos
- Application SW templates
Technical Specifications
Maturity
silicon proven
Availability
Now
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