Shader architecture type 3D GPU Integrating the OpenVG 1.1 hardware processing pipeline

Overview

GSV3100 is a graphics processor IP conformant to OpenGL ES2.0/1.1 and OpenVG1.1. High performance, small footprint, and low power consumption – The GSHARK-TAKUMI architecture achieves all these at a higher level and is perfect for use in mobile/embedded system devices.

GSV3100 combines 3D rendering functions powered by the programmable shader and an OpenVG hardware accelerator intended for embedded system use.

Key Features

  • Pixel performance
  • 400M pix/sec
  • Texture size
  • Up to 8192 x 8192 pixels
  • 3D rendering
  • Integrated high-performance programmable shader:
  • Unified shader and multiple thread processing to realize the fast and efficient parallel computes
  • High-precision computing on the parallel compute unit in 32-bit floating point
  • Transform, lighting, setup, rasterize, texturing, texture filtering, blending, dithering, full-scene antialiasing, vertex array engine
  • 2D rendering
  • Vector graphics engine
  • Path processing, transform, rasterize, lines, curves (Quadratic/Cubic Bezier curves), elliptical arcs,
  • paint (color/gradient/pattern), scissoring, alpha masking, alpha blending, antialiasing, color space conversion, image drawing (scaling/rotation/transformation), image filtering
  • 2D Sprite engine
  • Scaling, rotation, transformation, BitBLT, line/dot/rectangle drawing, blending, transparent color
  • Other functions
  • Copy engine (fast rectangle-fill rendering, format conversion)
  • Standard conformance
  • OpenGL ES 2.0/1.1 and OpenVG 1.1

Benefits

  • Proprietary architecture – MATTS developed by TAKUMI
    • GSV3100 adopts the MATTS architecture integrating the programmable shader that has successfully optimized a dynamic load balance of vertex and pixel (fragment) processing, combined with high performance and low power consumption at a time.
  • Graphics IP core – Advanced and hybrid
    • By integrating a native OpenVG accelerator, this high-performance, real-hybrid graphics IP core supports both 3D renderings on OpenGL ES 2.0 and vector graphics renderings on OpenVG 1.1.
  • Footprint & power consumption – Small and low
  • Hardware acceleration IP – High-performance/quality graphics rendering with minimized CPU load

Deliverables

  • Synthesizable RTL code
  • OpenGL ES2.0/1.1?OpenVG1.1 Library
  • Associated documentation

Technical Specifications

Availability
Work in progress
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Semiconductor IP