Graphics IP
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Advanced graphics and compute acceleration on power constrained devices
- Next Level Efficiency: Microarchitectural changes deliver 50% more geometry performance and better sustained performance compared to its predecessor, IMG DXT. Overall performance efficiency is boosted 20%.
- Optimised for Compute: With a memory structure configured for super-fast compute processing coupled with accelerated scheduling of compute workloads, Imagination DXTP is optimised for AI.
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BitBLT Graphics Hardware Accelerator (Avalon Bus)
- The DB9100AVLN BitBLT Graphics Hardware Accelerator Verilog IP Core renders a graphics frame by generating new bitmaps from commands to combining existing bitmaps on and off-screen using one of 256 Raster Operations.
- A Raster Operation (ROP) is a bitwise Boolean operation (such as AND, OR, XOR, NOT).
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2D Graphics Hardware Accelerator (AHB Bus)
- Generates bitmaps from graphics instructions as well as combining existing bitmaps on and off-screen using one of 256 Raster Operations. A Raster Operation (ROP) is a bitwise Boolean operation (such as AND, OR, XOR, NOT) which lay the foundation for power hardware graphics primitive operations
- Generates characters from compressed bitmaps using its FONT Bitmap Color Expansion Unit
- Performs Alpha Blend operations of bitmaps with its Alpha Blend unit
- Draws lines, polygons, circles using its hardware efficient & pixel accurate Bresenham Algorithm Line Drawing Unit
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2D Graphics Hardware Accelerator (AXI Bus)
- Generates bitmaps from graphics instructions as well as combining existing bitmaps on and off-screen using one of 256 Raster Operations. A Raster Operation (ROP) is a bitwise Boolean operation (such as AND, OR, XOR, NOT) which lay the foundation for power hardware graphics primitive operations
- Generates characters from compressed bitmaps using its FONT Bitmap Color Expansion Unit
- Performs Alpha Blend operations of bitmaps with its Alpha Blend unit
- Draws lines, polygons, circles using its hardware efficient & pixel accurate Bresenham Algorithm Line Drawing Unit
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3D OpenGL ES GPU (Graphics Processing Unit)
- Scalability throughout the entire design
- Unified Shader Architecture
- Massively parallel execution with fine grained Multithreading
- Bandwidth reduction by e.g. on the fly data compression/decompression
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High-performance and low-power 3D graphics IP core
- M3000 series are 3D GPU IP cores that support OpenGL® ES3.0 adopting the DMP 3D graphics architecture “Musashi” and achieve the industry’s highest-level PPA (Power / Performance / Area).
- With a configurable shader cluster architecture, the optimal GPU IP core configuration is provided according to customer’s requirements for performance and size.
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RISC-V GPGPU for 3D graphics and AI at the edge
- GPGPU: 3D, Vector & 2.5D Graphics, AI
- ISA: RV64IMFC + custom GFX & AI extensions
- Vertex / Shader Processing: Unified Fully Programmable LLVM C/C++ RISCV
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2.5D Multi-Core Raster & Vector Graphics Processor for low-power SoCs with Microcontroller
- Programmable Shader engine with a VLIW instruction set
- Command list based DMAs to minimize CPU overhead
- Primitive Rasterizer
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Fourth-generation Valhall-based graphics processing unit (GPU) for premium mobile market
- Variable Rate Shading for Performance and Energy Boost
- Evolving Execution Engine for Greater Compute Power
- Massive ML Uplift for Advanced Intelligence
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Graphics Processor Overlay IP Core
- Technology independent soft IP Core for FPGA, ASIC and SoC devices
- Supplied as human-readable VHDL (or Verilog) source code