High-performance 2D (sprite graphics) GPU IP combining high pixel processing capacity and minimum gate count.

Overview

GH310 is a GPU IP that packages the 2D Sprite engine available in the GSHARK-TAKUMI family IPs. This IP accelerates 2D graphics on embedded systems such as digital audio-video devices.

Casting no LSI cost impact with the smallest-in-family footprint (gate count), GH310 helps enrich your displays including GUIs instantly and easily.

Key Features

  • Pixel performance
    • 800M pix/sec
  • Texture size
    • Up to 8192 x 8192 pixels
  • Color format
    • RGB, YUV
  • 2D rendering
    • <2D Sprite engine>
      • Scaling, rotation, transformation, BitBLT, line/dot/rectangle drawing, blending, transparent color
    • Other functions
      • Copy engine (fast rectangle-fill rendering, format conversion)

Benefits

  • 2D sprite engine – Fast and advanced
    • The 2D functions such as image scaling, rotation, and blending enrich the expression of your display applications, such as GUI menu designs and animations. Hardware rendering of high-load graphics frees up the CPU from the high load, enabling high-performance graphics rendering in embedded systems.
  • Footprint & power consumption – Small and low
  • Compatibility
    • The software compatibility of the 2D Sprite engine allows you to fully utilize your software asset on another IP from the GSHARK-TAKUMI family IPs.

Deliverables

  • Synthesizable RTL code
  • Sprite library
  • Associated documentation

Technical Specifications

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Semiconductor IP