GH310 is a GPU IP that packages the 2D Sprite engine available in the GSHARK-TAKUMI family IPs. This IP accelerates 2D graphics on embedded systems such as digital audio-video devices.
Casting no LSI cost impact with the smallest-in-family footprint (gate count), GH310 helps enrich your displays including GUIs instantly and easily.
High-performance 2D (sprite graphics) GPU IP combining high pixel processing capacity and minimum gate count.
Overview
Key Features
- Pixel performance
- 800M pix/sec
- Texture size
- Up to 8192 x 8192 pixels
- Color format
- RGB, YUV
- 2D rendering
- <2D Sprite engine>
- Scaling, rotation, transformation, BitBLT, line/dot/rectangle drawing, blending, transparent color
- Other functions
- Copy engine (fast rectangle-fill rendering, format conversion)
- <2D Sprite engine>
Benefits
- 2D sprite engine – Fast and advanced
- The 2D functions such as image scaling, rotation, and blending enrich the expression of your display applications, such as GUI menu designs and animations. Hardware rendering of high-load graphics frees up the CPU from the high load, enabling high-performance graphics rendering in embedded systems.
- Footprint & power consumption – Small and low
- Compatibility
- The software compatibility of the 2D Sprite engine allows you to fully utilize your software asset on another IP from the GSHARK-TAKUMI family IPs.
Deliverables
- Synthesizable RTL code
- Sprite library
- Associated documentation
Technical Specifications
Related IPs
- 2D (vector graphics) & 3D GPU IP A GPU IP combining 3D and 2D rendering features with high performance, low power consumption, and minimum CPU load
- 2D (vector graphics) GPU IP Further advanced architecture for minimized CPU load and increased pixel performance in vector processing
- High-performance and low-power 2D vector graphics IP core
- 2D Vector Graphics Accelerator / GPU (Graphics Processing Unit)
- High-performance and low-power 3D graphics IP core
- 2D/3D Vector Graphics Accelerator / GPU (Graphics Processing Unit)