Mali-G310 brings premium Valhall architecture features to low-cost devices, including Command Stream Frontend and a completely redesigned and scalable execution and texturing unit for entry-level devices that require improved performance and efficiency, such as Smart TVs, set-top boxes, and low-cost AR/VR devices. Mali-G310 also offers improved HDR support and AFBC uncompressed buffers, optional Arm Fixed Rate Compression (AFRC), and foveated rendering for the AR/VR boost.
First-Generation Valhall-Based Graphics Processing Unit (GPU)
Overview
Key Features
- Massive Performance Boost
- Texturing performance receives a massive 6x uplift compared to the previous-generation Mali-G31 ultra efficient GPU.
- Optimized for Vulkan
- The Mali-G310 provides up to a 4.5x performance increase for Vulkan workloads compared to the previous-generation Mali-G31 ultra efficient GPU.
- Increased Focus on User Interface
- Android UI content benefits from a 2x increase in performance compared to previous generations, with improved UI focus, HDR support, and compression technologies.
Technical Specifications
Related IPs
- Third-Generation Valhall-based Graphics Processing Unit (GPU) for Premium Market
- Third-Generation Valhall-based Graphics Processing Unit (GPU) for the sub-premium market
- Second-Generation Valhall-based Graphics Processing Unit (GPU) for the Mainstream Market
- Fourth-generation Valhall-based graphics processing unit (GPU) for premium mobile market
- 2D Vector Graphics Accelerator / GPU (Graphics Processing Unit)
- 3D OpenGL ES 1.1 GPU (Graphics Processing Unit)