The SEERIS Graphics Engine is a building block concept combining a collection of 2D graphics processing units with focus on blit operations, display control and video capture.
Camera capture unit for multi-camera systems
Overview
Key Features
- Down-scaling
- De-interlacing
- Histogram measurement
- Color correction unit
- All common input capture formats supported (e.g. ITU656)
- Support for fractional ring buffer size (optimized memory layout)
Benefits
- Originally developed for automotive but used in many other applications
- Generic, flexible, silicon-proven
- Fast RTL generation using automated design flow
- Standardized interfaces and processing
- Used in Application Processors, GPUs, MCUs, Codecs and GDCs.
- Field proven : Over 10 different variants deployed in various devices in the market
Applications
- Automotive, Industrial and Consumer
Deliverables
- Verilog RTL
- Integration Test-bench
- Documentation
- Software example drivers
- Performance uses cases
Technical Specifications
Foundry, Node
Soft IP (any silicon process)
Maturity
Silicon Proven
Availability
Available
Related IPs
- Small-size ISP (Image Signal Processing) IP ideal for AI camera systems.
- Memory Controller for embeded systems supporting SDRAM and NandFlash, with bootstrap loader
- Single- and double-precision IEEE-754 floating-point unit
- E1/T1 Line Interface Unit / Framer
- 2D Vector Graphics Accelerator / GPU (Graphics Processing Unit)
- 2-channel Input Capture