OpenVX IP
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14
IP
from 2 vendors
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10)
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NPU IP for Data Center and Automotive
- 128-bit vector processing unit (shader + ext)
- OpenCL 1.2 shader instruction set
- Enhanced vision instruction set (EVIS)
- INT 8/16/32b, Float 16/32b in PPU
- Convolution layers
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NPU IP for Wearable and IoT Market
- ML inference engine for deeply embedded system
NN Engine
Supports popular ML frameworks
Support wide range of NN algorithms and flexible in layer ordering
- ML inference engine for deeply embedded system
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NPU IP for AI Vision and AI Voice
- 128-bit vector processing unit (shader + ext)
- OpenCL 3.0 shader instruction set
- Enhanced vision instruction set (EVIS)
- INT 8/16/32b, Float 16/32b
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3D GPU IP Core - 2048 Shader Units
- Vulkan1.2
- OpenCL 3.0
- OpenGL ES 3.1/OpenGL 3.1, DX11 FL 9_3
- OpenGL ES 3.2/OpenGL 4.0 (w/XS Option)
- Android NN HAL
- OpenCV
- Shader Units (vec1 equivalent shader): 2048
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3D GPU IP Core - 512 Shader Units
- Vulkan1.2
- OpenCL 3.0
- OpenGL ES 3.1/OpenGL 3.1, DX11 FL 9_3
- OpenGL ES 3.2/OpenGL 4.0 (w/XS Option)
- Android NN HAL
- OpenCV
- Shader Units (vec1 equivalent shader): 512
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3D GPU IP Core - 256 Shader Units
- Vulkan1.2
- OpenCL 3.0
- OpenGL ES 3.1/OpenGL 3.1, DX11 FL 9_3
- OpenGL ES 3.2/OpenGL 4.0 (w/XS Option)
- Android NN HAL
- OpenCV
- Shader Units (vec1 equivalent shader): 256
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3D GPU IP Core - 128 Shader Units
- Vulkan1.2
- OpenCL 3.0
- OpenGL ES 3.1/OpenGL 3.1, DX11 FL 9_3
- OpenGL ES 3.2/OpenGL 4.0 (w/XS Option)
- Android NN HAL
- OpenCV
- Shader Units (vec1 equivalent shader): 128
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GPU IP Core - 32 Shader Units
- Vulkan1.2
- OpenCL 3.0
- OpenGL ES 3.1/OpenGL 3.1, DX11 FL 9_3
- OpenGL ES 3.2/OpenGL 4.0 (w/XS Option)
- Android NN HAL
- OpenCV
- Shader Units (vec1 equivalent shader): 32
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GPU IP Core - 16 Shader Units
- Vulkan1.2
- OpenCL 3.0
- OpenGL ES 3.1/OpenGL 3.1, DX11 FL 9_3
- OpenGL ES 3.2/OpenGL 4.0 (w/XS Option)
- Android NN HAL
- OpenCV
- Shader Units (vec1 equivalent shader): 16
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3D GPU IP Core - 8 Shader Units
- Vulkan1.2
- OpenCL 3.0
- OpenGL ES 3.1/OpenGL 3.1, DX11 FL 9_3
- OpenGL ES 3.2/OpenGL 4.0 (w/XS Option)
- Android NN HAL
- OpenCV
- Shader Units (vec1 equivalent shader): 8