OpenVX IP

Filter
Filter

Login required.

Sign in

Compare 14 IP from 2 vendors (1 - 10)
  • NPU IP for Data Center and Automotive
    • 128-bit vector processing unit (shader + ext)
    • OpenCL 1.2 shader instruction set
    • Enhanced vision instruction set (EVIS)
    • INT 8/16/32b, Float 16/32b in PPU
    • Convolution layers
    Block Diagram -- NPU IP for Data Center and Automotive
  • NPU IP for Wearable and IoT Market
    • ML inference engine for deeply embedded system
      NN Engine
      Supports popular ML frameworks
      Support wide range of NN algorithms and flexible in layer ordering
    Block Diagram -- NPU IP for Wearable and IoT Market
  • NPU IP for AI Vision and AI Voice
    • 128-bit vector processing unit (shader + ext)
    • OpenCL 3.0 shader instruction set
    • Enhanced vision instruction set (EVIS)
    • INT 8/16/32b, Float 16/32b
    Block Diagram -- NPU IP for AI Vision and AI Voice
  • 3D GPU IP Core - 2048 Shader Units
    • Vulkan1.2
    • OpenCL 3.0
    • OpenGL ES 3.1/OpenGL 3.1, DX11 FL 9_3
    • OpenGL ES 3.2/OpenGL 4.0 (w/XS Option)
    • Android NN HAL
    • OpenCV 
    • Shader Units (vec1 equivalent shader): 2048
  • 3D GPU IP Core - 512 Shader Units
    • Vulkan1.2
    • OpenCL 3.0
    • OpenGL ES 3.1/OpenGL 3.1, DX11 FL 9_3
    • OpenGL ES 3.2/OpenGL 4.0 (w/XS Option)
    • Android NN HAL
    • OpenCV 
    • Shader Units (vec1 equivalent shader): 512
  • 3D GPU IP Core - 256 Shader Units
    • Vulkan1.2
    • OpenCL 3.0
    • OpenGL ES 3.1/OpenGL 3.1, DX11 FL 9_3
    • OpenGL ES 3.2/OpenGL 4.0 (w/XS Option)
    • Android NN HAL
    • OpenCV 
    • Shader Units (vec1 equivalent shader): 256
  • 3D GPU IP Core - 128 Shader Units
    • Vulkan1.2
    • OpenCL 3.0
    • OpenGL ES 3.1/OpenGL 3.1, DX11 FL 9_3
    • OpenGL ES 3.2/OpenGL 4.0 (w/XS Option)
    • Android NN HAL
    • OpenCV 
    • Shader Units (vec1 equivalent shader): 128
  • GPU IP Core - 32 Shader Units
    • Vulkan1.2
    • OpenCL 3.0
    • OpenGL ES 3.1/OpenGL 3.1, DX11 FL 9_3
    • OpenGL ES 3.2/OpenGL 4.0 (w/XS Option)
    • Android NN HAL
    • OpenCV 
    • Shader Units (vec1 equivalent shader): 32
  • GPU IP Core - 16 Shader Units
    • Vulkan1.2
    • OpenCL 3.0
    • OpenGL ES 3.1/OpenGL 3.1, DX11 FL 9_3
    • OpenGL ES 3.2/OpenGL 4.0 (w/XS Option)
    • Android NN HAL
    • OpenCV 
    • Shader Units (vec1 equivalent shader): 16 
  • 3D GPU IP Core - 8 Shader Units
    • Vulkan1.2
    • OpenCL 3.0
    • OpenGL ES 3.1/OpenGL 3.1, DX11 FL 9_3
    • OpenGL ES 3.2/OpenGL 4.0 (w/XS Option)
    • Android NN HAL
    • OpenCV 
    • Shader Units (vec1 equivalent shader): 8
×
Semiconductor IP