Mali-G715 delivers superb graphics and gaming features for next-generation mobile devices. Variable rate shading and an improved execution engine optimize performance, power, and energy for stunning gaming experiences on mobile.
Fourth-generation Valhall-based graphics processing unit (GPU) for premium mobile market
Overview
Key Features
- Variable Rate Shading for Performance and Energy Boost
- Variable rate shading optimizes rendering where it matters, providing a performance boost and energy savings while maintaining the same perceived visual quality for better AAA mobile gaming experiences.
- Evolving Execution Engine for Greater Compute Power
- Key elements of the GPU execution engine have been redesigned to improve energy efficiency and double compute power for longer gaming ‘on-the-go.’
- Massive ML Uplift for Advanced Intelligence
- Matrix multiply instruction support helps to deliver 2x architectural machine learning (ML) improvements for advanced ML use cases on the GPU, like computation photography and image enhancements.
Benefits
- Mali-G715 is designed to address the premium mobile market with a range of new graphics features and upgrades, including variable rate shading, for complex AAA gaming on mobile. This is supported by a wide range of comprehensive developer resources and tools to optimize performance and efficiency across all mobile gaming applications.
Block Diagram
Technical Specifications
Related IPs
- Third-Generation Valhall-based Graphics Processing Unit (GPU) for Premium Market
- Third-Generation Valhall-based Graphics Processing Unit (GPU) for the sub-premium market
- Second-Generation Valhall-based Graphics Processing Unit (GPU) for the Mainstream Market
- First-Generation Valhall-Based Graphics Processing Unit (GPU)
- 2D Vector Graphics Accelerator / GPU (Graphics Processing Unit)
- 3D OpenGL ES 1.1 GPU (Graphics Processing Unit)