3D Graphics Engine IP

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Compare 19 IP from 4 vendors (1 - 10)
  • AI-Capable 3D GPU
    • The AI-GPU cores come fully packed with cutting-edge features accessible through the latest industry standard APIs, including Vulkan®, OpenGL® ES, OpenVX™, OpenCL®, DirectX, and OpenVG™
    • It also supports the latest AI and ML frameworks and APIs, including TensorFlow, TensorFlow Lite, Caffe, Caffe2, Darknet, Android NN, ONNX.
    • Building on success across a wide range of market segments, Vivante support for operating systems now includes the latest Android, ChromeOS, GoogleTV, Linux, Windows, QNX, Green Hills, and other ISV platforms.
  • 3D GPU IP Core - 2048 Shader Units
    • Vulkan1.2
    • OpenCL 3.0
    • OpenGL ES 3.1/OpenGL 3.1, DX11 FL 9_3
    • OpenGL ES 3.2/OpenGL 4.0 (w/XS Option)
    • Android NN HAL
    • OpenCV 
    • Shader Units (vec1 equivalent shader): 2048
  • AI-Capable 3D GPU
    • The AI-GPU cores come fully packed with cutting-edge features accessible through the latest industry standard APIs, including Vulkan®, OpenGL® ES, OpenVX™, OpenCL®, DirectX, and OpenVG™ It also supports the latest AI and ML frameworks and APIs, including TensorFlow, TensorFlow Lite, Caffe, Caffe2, Darknet, Android NN, ONNX. Building on success across a wide range of market segments, Vivante support for operating systems now includes the latest Android, ChromeOS, GoogleTV, Linux, Windows, QNX, Green Hills, and other ISV platforms.
  • AI-Capable 3D GPU
    • The AI-GPU cores come fully packed with cutting-edge features accessible through the latest industry standard APIs, including Vulkan®, OpenGL® ES, OpenVX™, OpenCL®, DirectX, and OpenVG™ It also supports the latest AI and ML frameworks and APIs, including TensorFlow, TensorFlow Lite, Caffe, Caffe2, Darknet, Android NN, ONNX. Building on success across a wide range of market segments, Vivante support for operating systems now includes the latest Android, ChromeOS, GoogleTV, Linux, Windows, QNX, Green Hills, and other ISV platforms.
  • 3D GPU IP Core - 512 Shader Units
    • Vulkan1.2
    • OpenCL 3.0
    • OpenGL ES 3.1/OpenGL 3.1, DX11 FL 9_3
    • OpenGL ES 3.2/OpenGL 4.0 (w/XS Option)
    • Android NN HAL
    • OpenCV 
    • Shader Units (vec1 equivalent shader): 512
  • 2D Blit and Raster Graphics
    • All buffer formats 100% compatible
    • Flexible pixel formats (1/2/4/8/16/18/24/32 bpp; any bit width per channel)
    • YUV support (packed, planar, 4:4:4, 4:2:2, 4:2:0, progressive, interlaced)
    • Dynamic re-configuration of processing units
  • 3D OpenGL ES 1.1 GPU IP core
    • D/AVE 3D is cost-efficient IP core for 3D graphics applications.
    • This core is available for FPGAs, ASICs and SOCs, specifically designed for the embedded, automotive and infotainment market with a big emphasis on flexibility both in hardware and the software.
    Block Diagram -- 3D OpenGL ES 1.1  GPU IP core
  • 3D GPU IP Core - 256 Shader Units
    • Vulkan1.2
    • OpenCL 3.0
    • OpenGL ES 3.1/OpenGL 3.1, DX11 FL 9_3
    • OpenGL ES 3.2/OpenGL 4.0 (w/XS Option)
    • Android NN HAL
    • OpenCV 
    • Shader Units (vec1 equivalent shader): 256
  • 3D GPU IP Core - 128 Shader Units
    • Vulkan1.2
    • OpenCL 3.0
    • OpenGL ES 3.1/OpenGL 3.1, DX11 FL 9_3
    • OpenGL ES 3.2/OpenGL 4.0 (w/XS Option)
    • Android NN HAL
    • OpenCV 
    • Shader Units (vec1 equivalent shader): 128
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