2D/2.5D Graphics Engine IP
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Graphics Processor Overlay IP Core
- Technology independent soft IP Core for FPGA, ASIC and SoC devices
- Supplied as human-readable VHDL (or Verilog) source code
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2D Graphics Hardware Accelerator (AHB Bus)
- Generates bitmaps from graphics instructions as well as combining existing bitmaps on and off-screen using one of 256 Raster Operations. A Raster Operation (ROP) is a bitwise Boolean operation (such as AND, OR, XOR, NOT) which lay the foundation for power hardware graphics primitive operations
- Generates characters from compressed bitmaps using its FONT Bitmap Color Expansion Unit
- Performs Alpha Blend operations of bitmaps with its Alpha Blend unit
- Draws lines, polygons, circles using its hardware efficient & pixel accurate Bresenham Algorithm Line Drawing Unit
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2D Graphics Hardware Accelerator (AXI Bus)
- Generates bitmaps from graphics instructions as well as combining existing bitmaps on and off-screen using one of 256 Raster Operations. A Raster Operation (ROP) is a bitwise Boolean operation (such as AND, OR, XOR, NOT) which lay the foundation for power hardware graphics primitive operations
- Generates characters from compressed bitmaps using its FONT Bitmap Color Expansion Unit
- Performs Alpha Blend operations of bitmaps with its Alpha Blend unit
- Draws lines, polygons, circles using its hardware efficient & pixel accurate Bresenham Algorithm Line Drawing Unit
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3D OpenGL ES GPU (Graphics Processing Unit)
- Scalability throughout the entire design
- Unified Shader Architecture
- Massively parallel execution with fine grained Multithreading
- Bandwidth reduction by e.g. on the fly data compression/decompression
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2.5D Multi-Core Raster & Vector Graphics Processor for low-power SoCs with Microcontroller
- Programmable Shader engine with a VLIW instruction set
- Command list based DMAs to minimize CPU overhead
- Primitive Rasterizer
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Fourth-generation Valhall-based graphics processing unit (GPU) for premium mobile market
- Variable Rate Shading for Performance and Energy Boost
- Evolving Execution Engine for Greater Compute Power
- Massive ML Uplift for Advanced Intelligence
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Third-Generation Valhall-based Graphics Processing Unit (GPU) for the sub-premium market
- Redesigned Execution Engine for Lower-Cost Gaming
- Improved Quality for Smartphone Market Growth
- Industry-Leading Battery Efficiency
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Third-Generation Valhall-based Graphics Processing Unit (GPU) for Premium Market
- Command Stream Frontend for Advanced Gaming
- Large Cores Provide Highest-Ever Energy Efficiency
- ML Uplift Brings More Advanced Experiences to Mobile
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2D Blit and Raster Graphics
- All buffer formats 100% compatible
- Flexible pixel formats (1/2/4/8/16/18/24/32 bpp; any bit width per channel)
- YUV support (packed, planar, 4:4:4, 4:2:2, 4:2:0, progressive, interlaced)
- Dynamic re-configuration of processing units
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2D/3D Vector Graphics Accelerator / GPU (Graphics Processing Unit)
- D/AVE HD is an evolution in the D/AVE family supporting high quality 2D rendering and basic 3D rendering for displays up to 4K x 4K. With its high customizability D/AVE HD targets modern graphics applications in the Industrial, Medical, Military, Avionics, Automotive and Consumer markets. D/AVE HD is designed to be fast with powerful functionality and at the same time optimized regarding size and footprint. Its footprint optimized variants are especially suitable for low-power wearable products.