The PowerVR Series7XE family is a range of ultra-efficient, highly-featured GPUs that includes the world’s smallest Android Extension Pack compatible GPU.
The Series7XE range build on the Series6XE family and comprises single and half-cluster variants, enabling the latest games and apps on devices which require high quality UIs at optimum price points.
PowerVR Series7XE GPU
Overview
Key Features
- World’s smallest Android Extension Pack capable GPUs
- Performance and efficiency improvements over equivalent Series6XE cores
- Virtualization and security hardware support
- Geometry shader support
- Tessellation support (optional)
- Native 10-bit YUV support (optional)
- ASTC LDR/HDR support
- PowerGearing™ advanced power management
- PVR3C™ triple compression technology for bandwidth/power savings
Benefits
- Up to a 100% performance increase on the latest industry standard benchmarks compared to equivalent configurations of Series6XE GPUs
- GPU compute setup and cache throughput improvements resulting in up to 300% better parallel processing performance
- OmniShield-ready with hardware virtualization and multi-domain security optimized to support multiple independent security contexts and execution domains
- Feature scalability for optimized designs: users can select the specific features they need for their design, and avoid the cost of including features they don’t need
Block Diagram
Applications
- Entry-level/mainstream STB and (Ultra/Full) HD TVs
- IoT devices
- Connected home
- Entry-level smartphones/tablets
- Electronic dashboards
- Mobile internet devices (MIDs)
- Personal media players
Technical Specifications
Maturity
Silicon proven
Availability
now
Related IPs
- PowerVR Series7XT GPU
- PowerVR Series6XE GPU
- PowerVR Automotive XS GPU
- 2D Vector Graphics Accelerator / GPU (Graphics Processing Unit)
- High-performance 2D (sprite graphics) GPU IP combining high pixel processing capacity and minimum gate count.
- 2D (vector graphics) GPU IP Further advanced architecture for minimized CPU load and increased pixel performance in vector processing