PowerVR Rogue GPUs achieve OpenGL ES 3.1 conformance, we go hands-on with a compute demo
We are very excited to announce that PowerVR Series6 GPUs have achieved full conformance with OpenGL® ES 3.1, the latest version of the well-known graphics API developed and maintained by the Khronos Group. Being able to offer PowerVR developers access to the latest graphics and compute feature set is something we firmly believe in and work really hard to achieve for every family of GPUs we release.
OpenGL ES 3.1 brings a number of improvements over the previous API release, but perhaps the most exciting feature is the presence of compute shaders. The demo presented below offers an overview of how OpenGL ES 3.1 compute shaders can be used for image processing. Take it away, James!
To read the full article, click here
Related Semiconductor IP
- Arm's most performance and efficient GPU till date, offering unparalled mobile gaming and ML performance
- Highest performance automotive GPU IP, with revolutionary functional safety technology
- 3D OpenGL ES GPU (Graphics Processing Unit)
- High performance GPU for cloud gaming with DirectX support
- Arm’s latest flagship GPU is based on the new 5th Gen GPU architecture, bringing the next generation of visual computing to mobile
Related Blogs
- A quick guide to writing OpenCL kernels for PowerVR Rogue GPUs
- Balancing GPU workloads on PowerVR hardware
- Dialling it up on PowerVR GPUs: how to optimise automotive dashboards for efficient rendering
- CPUs Have Been Doing GPU Computing Badly for Years
Latest Blogs
- Cadence Unveils the Industry’s First eUSB2V2 IP Solutions
- Half of the Compute Shipped to Top Hyperscalers in 2025 will be Arm-based
- Industry's First Verification IP for Display Port Automotive Extensions (DP AE)
- IMG DXT GPU: A Game-Changer for Gaming Smartphones
- Rivos and Canonical partner to deliver scalable RISC-V solutions in Data Centers and enable an enterprise-grade Ubuntu experience across Rivos platforms