GSPIM: A Temporal-Locality-Aware 4D Gaussian Splatting Accelerator with Polymorphic PIM and Multi-Frame Rendering Dataflow
By Zirui Ma 1, Zhihua Fan 1, Haibin Wu 1, Dongrui Fan 2, Xiaochun Ye 1, and Wenming Li 1
1 Institute of Computing Technology, Chinese Academy of Sciences, Beijing, China
2 University of Chinese Academy of Sciences, Beijing, China

Abstract
4D Gaussian Splatting (4DGS) enables high-quality real-time novel-view synthesis for dynamic scenes, supporting free-viewpoint video, mobile XR, and autonomous systems at the edge. Methods using explicit 4D distributions, keyframe interpolation, or anchor binding share two GPU data-movement bottlenecks. Temporal filtering follows model record loading, wasting LPDDR5 bandwidth on inactive data. Frame-isolated execution also overlooks highly overlapping active sets and depth relationships across adjacent frames, reloading shared attributes when working sets exceed on-chip cache capacity. To address these bottlenecks, we present GSPIM, a temporal-locality-aware 4DGS accelerator for PIM-enabled edge devices. Polymorphic PIM adapts a shared near-memory datapath to representation-specific field layouts and selection procedures. It filters and compacts valid data into contiguous inputs before the GPU accesses complete attributes, reducing ineffective transfers. Multi-Frame Rendering Dataflow reuses active attributes and stable depth relationships within a temporal window, reducing repeated work across frames. Hybrid Dataflow Scheduling overlaps near-memory data preparation with GPU rendering to reduce waiting. Evaluation combines a GPU-PIM model calibrated to Jetson AGX Orin 64 GB with a 1z DRAM physical implementation of the added circuits. Across three 4DGS methods and six dynamic scenes, GSPIM achieves a 4.15x geometric-mean speedup and a 4.99x geometric-mean energy-efficiency improvement over a fully optimized frame-by-frame GPU baseline. The maximum scene-level PSNR difference is 0.011 dB, and the added physical footprint is 18.7172 square millimeters across 32 LPDDR5 dies.
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