Vivante Vega GPU Geometry and Tessellation Shader Overview
GPU Technology Overview
GPU hardware has gone through an extensive overhaul over the past decade with the industry moving from first generation fixed function graphics accelerators (precursor to the GPU) all the way to the current generation general purpose “shader” pipelines that can be configured for graphics, parallel compute, image/vision, and video workloads. Keeping at least one step ahead of industry trends, the latest generation of Vega GPU products is highlighted below, including the addition of geometry shaders (GS) and tessellation shaders (TS) that add extreme visual rendering to the GPU pipeline. The new features allow developers to create photo realistic images and customized effects in their programs, and give consumers an amazing experience that brings PC-level graphics to mobile, home, and embedded products to create a seamless experience across any screen.
To read the full article, click here
Related Semiconductor IP
- GPU
- B-Series GPU IP
- Arm’s flagship GPU providing ultimate mobile gaming experiences
- Real-Time GPU IP for Path Tracing
- A-Series GPU IP
Related Blogs
- Vivante Vega GPU Geometry and Tessellation Shader Overview
- Android Secure GPU Content Protection
- Desktop-Quality Ray-Traced Gaming and Intelligent AI Performance on Mobile with New Arm Mali G1-Ultra GPU
- Critical Safety Overview and Definitions
Latest Blogs
- Tape-Out Readiness Checklist: Engineering Decisions That Prevent Costly Respins
- How Cadence DSPs Put In-Cabin AI Audio On-Chip in SemiDrive's X10
- The Fastest Path to Scalable Photonic Systems: Using Proven IP for both PIC and EIC designs
- Building Trusted AI Agents from the Silicon Root of Trust
- Heterogeneous Computing in Space