Shader architecture type 3D GPU
A shader architecture type 3D GPU Integrating the OpenVG 1.1 hardware processing pipeline
Overview
GSV3100 is a graphics processor IP conformant to OpenGL ES2.0/1.1 and OpenVG1.1. High performance, small footprint, and low power consumption – The GSHARK-TAKUMI architecture achieves all these at a higher level and is perfect for use in mobile/embedded system devices.
GSV3100 combines 3D rendering functions powered by the programmable shader and an OpenVG hardware accelerator intended for embedded system use.
Key features
| Pixel performance | 400M pix/sec |
|---|---|
| Texture size | Up to 8192 x 8192 pixels |
| 3D rendering | Integrated high-performance programmable shader: - Unified shader and multiple thread processing to realize the fast and efficient parallel computes - High-precision computing on the parallel compute unit in 32-bit floating point Transform, lighting, setup, rasterize, texturing, texture filtering, blending, dithering, full-scene antialiasing, vertex array engine |
| 2D rendering | <Vector graphics engine> Path processing, transform, rasterize, lines, curves (Quadratic/Cubic Bezier curves), elliptical arcs, paint (color/gradient/pattern), scissoring, alpha masking, alpha blending, antialiasing, color space conversion, image drawing (scaling/rotation/transformation), image filtering <2D Sprite engine> Scaling, rotation, transformation, BitBLT, line/dot/rectangle drawing, blending, transparent color |
| Other functions | Copy engine (fast rectangle-fill rendering, format conversion) |
| Standard conformance | OpenGL ES 2.0/1.1 and OpenVG 1.1 |
Key features
Proprietary architecture – MATTS developed by TAKUMI
GSV3100 adopts the MATTS architecture integrating the programmable shader that has successfully optimized a dynamic load balance of vertex and pixel (fragment) processing, combined with high performance and low power consumption at a time.
Graphics IP core – Advanced and hybrid
By integrating a native OpenVG accelerator, this high-performance, real-hybrid graphics IP core supports both 3D renderings on OpenGL ES 2.0 and vector graphics renderings on OpenVG 1.1.
Footprint & power consumption – Small and low
Hardware acceleration IP – High-performance/quality graphics rendering with minimized CPU load
Benefits
- Proprietary architecture – MATTS developed by TAKUMI
- GSV3100 adopts the MATTS architecture integrating the programmable shader that has successfully optimized a dynamic load balance of vertex and pixel (fragment) processing, combined with high performance and low power consumption at a time.
- Graphics IP core – Advanced and hybrid
- By integrating a native OpenVG accelerator, this high-performance, real-hybrid graphics IP core supports both 3D renderings on OpenGL ES 2.0 and vector graphics renderings on OpenVG 1.1.
- Footprint & power consumption – Small and low
- Hardware acceleration IP – High-performance/quality graphics rendering with minimized CPU load
What’s Included?
- Synthesizable RTL code
OpenGL ES2.0/1.1、OpenVG1.1 Library
Associated documentation
Specifications
Identity
Files
Note: some files may require an NDA depending on provider policy.
Provider
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Frequently asked questions about GPU IP cores
What is Shader architecture type 3D GPU?
Shader architecture type 3D GPU is a GPU IP core from TAKUMI Corporation listed on Semi IP Hub.
How should engineers evaluate this GPU?
Engineers should review the overview, key features, supported foundries and nodes, maturity, deliverables, and provider information before shortlisting this GPU IP.
Can this semiconductor IP be compared with similar products?
Yes. Buyers can compare this product with similar semiconductor IP cores or IP families based on category, provider, process options, and structured technical specifications.