Vendor: Siliconarts, Inc. Category: GPU

Real-Time Ray Tracing GPU

RayCore Series 1000 is the world’s first real-time ray-tracing GPU IP for mobile and embedded applications.

Overview

RayCore Series 1000 is the world’s first real-time ray-tracing GPU IP for mobile and embedded applications. This state-of-the-art GPU IP provides reality-like 3D graphics by fully supporting natural light effects such as reflection, refraction, transmission, and various types of shadow.

RayCore GPU IP is designed based on MIMD architecture. This approach enables more efficient execution of independent parallel tasks – each ray is regarded as an independent instruction. Due to this advantage, RayCore GPU maintains ray tracing performance regardless of ray coherence and scene characteristics and consequently supports real-time ray tracing.

Among many advantages of RayCore GPU IP, its high degree of scalability and simple integration configuration enable it to enhance graphics performance linearly with increasing number of RayCore. Its cost-performance ratio guarantees superior graphics processing capability and low power consumption.

Through integration into today’s application processor, RayCore GPU IP offers unprecedented user experiences (e.g., dynamic customizable 3D UI, immersive 3D games, reality-like augmented reality, etc.) in a variety of devices including smartphones, tablets, handheld gaming devices, and TVs.

Key features

  • The world’s first real-time ray tracing GPU for mobile and embedded applications
    • Unprecedented 3D graphical experiences in UI/UX, game, augmented reality and the like can be realized in user's daily life
  • Fully hardwired ray tracing logic
    • RayCore's small form factor and low power consumption makes it possible to integrate ray tracing technology into application processor
  • Ray tracing based on MIMD architecture
    • Parallelized unified T&I (Traversal & Intersection) units designed based on MIMD architecture allow real-time ray tracing
  • High scalability in any application
    • In accordance with performance requirement, ray tracing graphics performance can be linearly enhanced with increasing number of cores

Block Diagram

Benefits

  • Ray tracing functions
    • Real-time reflection / refraction / transmission / shadow
    • Colored shadow, textured shadow, multi shadows, semi-soft shadow
    • Ambient occlusion
    • Multiple ray bounces support (up to 15)
  • Lighting
    • Point light
    • Spot light
    • Directional light
    • Global lighting
    • Multi-light source support (up to 8)
  • Shading & texture mapping
    • Phong shading
    • Texture mapping
    • MIP mapping
    • Alpha-blending (?-texture)
  • Others
    • Anti-aliasing (super sampling)
    • Selective rendering
    • Dynamic / static scene support
    • Scalable architecture (multi-cores support)
    • Stereoscopic 3D display support

Files

Note: some files may require an NDA depending on provider policy.

Specifications

Identity

Part Number
RayCore 1000 GPU IP
Vendor
Siliconarts, Inc.

Provider

Siliconarts, Inc.
HQ: Korea
Siliconarts was established to enable disruptive next-generation 3D graphics technology that can deliver real-time ray tracing. Siliconarts has designed a series of advanced GPU cores that support real-time ray tracing, called RayCore and also developed a real-time ray tracing semiconductor chip called RayChip. The company has developed a portfolio of patents that were the result of the innovations in achieving the scalability, performance and low power of Siliconarts chip design implementations. Siliconarts business model is to provide technology licensing of the patents and GPU IP implementations to semiconductor and system companies for incorporation into their products. Siliconarts also provides design services to customize and integrate Raycore GPU IP into customer end products. The unique GPU design enables the incremental addition of ray tracing and path tracing GPU technology to existing GPUs via this licensing model. Siliconarts announced the latest new product, the world’s first real-time path tracing GPU IP called RayCore MC (named for the Monte Carlo computation algorithm). Siliconarts is recognized as APAC CIO Outlook TOP10 HPC Solution Providers – 2019 and shows the best performance of ray tracing graphics on Hot-Chips symposium and SIGGRAPH 2014 conference. With its US Office in Silicon Valley, SiliconArts is aggressively conducting its sales, marketing, commercialization research, development, and technical support from its US location.

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Frequently asked questions about GPU IP cores

What is Real-Time Ray Tracing GPU?

Real-Time Ray Tracing GPU is a GPU IP core from Siliconarts, Inc. listed on Semi IP Hub.

How should engineers evaluate this GPU?

Engineers should review the overview, key features, supported foundries and nodes, maturity, deliverables, and provider information before shortlisting this GPU IP.

Can this semiconductor IP be compared with similar products?

Yes. Buyers can compare this product with similar semiconductor IP cores or IP families based on category, provider, process options, and structured technical specifications.

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