Spatial Audio & Head Tracking Solution
Ceva-RealSpace is a Spatial Audio software solution combining precise 3D rendering and accurate, low-latency head tracking.
Overview
Ceva-RealSpace is a complete Spatial Audio software solution combining precise 3D rendering and accurate, low-latency head tracking. RealSpace supports multiple system architectures, giving you the flexibility to render content directly on TWS earbuds, headphones, XR headsets, or speakers for the lowest latency. Or choose to render on mobile phones, gaming systems, or PCs and save BOM costs on the device. RealSpace operates independently of audio codec choices, source vendors, or device ecosystems. Pre-integrated on some of the top audio SoCs in the industry, Ceva-RealSpace helps you bring cutting-edge products to market faster and with less risk.
The Solution
Ceva-RealSpace is a platform-independent software package, available for Ceva-BX and Cadence HiFi DSP cores, Arm Cortex-M MCUs, as well as Android and Windows APO platforms, and tunable to the resources available in each particular platform. It is available in two variants for different product types. Ceva-RealSpace Personal is designed for personal audio devices like TWS and Headphones. RealSpace Personal combines superior spatial rendering with precise head tracking right on the headset for the lowest latency experience.
Ceva-RealSpace Elevate is designed for the Mobile and PC ecosystems. RealSpace Elevate pairs spatial rendering on the host Android or Microsoft Windows device with head tracking on the headset for a complete system.
Key features
- Fully-integrated spatial audio renderer and head tracking
- Supports mono, stereo and multi-channel audio input
- Multiple auto-recentering modes to combat drift in head tracking
- Tuned presets available for Movies, Games, Music, Telecom and Podcasts
- Stereo Upmixing brings 360° immersion to music and movies limited by Bluetooth bandwidth Small memory and compute requirements yielding excellent battery life and more features
- Pre-integrated with the full audio pathway on top Audio SoC’s from leading suppliers for fast time to market and lower risk
- Available for multiple system architectures including Ceva-BX DSPs, Cadence HiFi DSPs, and Arm Cortex-M MCUs, as well as for Android Spatializer and Windows APO implementations
Block Diagram
Benefits
- Across Consumer Electronics devices, users expect seamless, engaging, and immersive experiences.
- For headphones, TWS, and XR headsets, spatial audio with 3D rendering and head tracking is the key to providing experiences like knowing exactly where an enemy’s footsteps are when gaming, feeling part of the crowd when watching live sports, hearing each musician in the band as if you were at a live concert, or merging the real and virtual worlds in XR.
- Ceva-RealSpace delivers these experiences regardless of codec, content provider, or device ecosystem.
Applications
- Consumer IoT
- Automotive
- Mobile
- PC
Specifications
Identity
Files
Note: some files may require an NDA depending on provider policy.
Provider
Learn more about Audio Analog IP core
Design and evaluation of power-efficient SoCs
Using audio codecs IP as the digital audio hub in mobile multimedia systems
Consumer IC Advances -> Altering algorithms to create '3D' sound
Efficient audio is essential for low-power 3G mobiles
Application Hardware Modeling: Selective modeling for early prediction of subsystem performances through simulation
Frequently asked questions about Audio Analog IP cores
What is Spatial Audio & Head Tracking Solution?
Spatial Audio & Head Tracking Solution is a Audio Analog IP core from Ceva, Inc. listed on Semi IP Hub.
How should engineers evaluate this Audio Analog?
Engineers should review the overview, key features, supported foundries and nodes, maturity, deliverables, and provider information before shortlisting this Audio Analog IP.
Can this semiconductor IP be compared with similar products?
Yes. Buyers can compare this product with similar semiconductor IP cores or IP families based on category, provider, process options, and structured technical specifications.